City: Íhsvègjàzpi Ji̊ Qi̊v

Íhsvègjàzpi Ji̊ Qi̊v

Íhsvègjàzpi Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionMumil Dănrab Shrublands
Founded776
Community LeaderLord Garêgfesí
Area30 km2 (12 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4810 m (15780 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population7174
Population Density239 people per km2 (597 people per mi2)
Town AuraWild Magic
Naming
Native nameÍhsvègjàzpi Ji̊ Qi̊v
Pronunciation/ɪ̞s/ /vɛgˈʤəzpi/
Direct Translation[beetle] [round]
Translation[Not Yet Translated]

Íhsvègjàzpi Ji̊ Qi̊v (/ɪ̞s/ /vɛgˈʤəzpi/ [beetle] [round]) is a subtropical City located in the Kveviēid Region of the Tetburland.

The name Íhsvègjàzpi Ji̊ Qi̊v is derived from the Sylvin language, as Íhsvègjàzpi Ji̊ Qi̊v was founded by Mē̌sh Caw̄́̄̋ 'Nightlight Nightlight' Ha̋chīs Vú̄bónḱ Mp̪f̄shv, who was culturaly Tauran.

Climate

Íhsvègjàzpi Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Íhsvègjàzpi Ji̊ Qi̊v receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Íhsvègjàzpi Ji̊ Qi̊v covers an area of nearly 30 km2 (12 mi2), and an average elevation of 4810 m (15780 ft) above sea level.

Overview

Íhsvègjàzpi Ji̊ Qi̊v was founded durring the late 9th century, by Mē̌sh Caw̄́̄̋ 'Nightlight Nightlight' Ha̋chīs Vú̄bónḱ Mp̪f̄shv. The establishment of the new community went well, with no major obsticles durring construction.

Íhsvègjàzpi Ji̊ Qi̊v was built using the conventions of Tauran durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Íhsvègjàzpi Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Íhsvègjàzpi Ji̊ Qi̊v is buildings folow an organic layout of premissive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Íhsvègjàzpi Ji̊ Qi̊v's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Right off the bat Íhsvègjàzpi Ji̊ Qi̊v hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Íhsvègjàzpi Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Íhsvègjàzpi Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Íhsvègjàzpi Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Íhsvègjàzpi Ji̊ Qi̊v's parks.

Íhsvègjàzpi Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Íhsvègjàzpi Ji̊ Qi̊v.

Íhsvègjàzpi Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Íhsvègjàzpi Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Íhsvègjàzpi Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Íhsvègjàzpi Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Íhsvègjàzpi Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhsvègjàzpi Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Íhsvègjàzpi Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Íhsvègjàzpi Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Íhsvègjàzpi Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Íhsvègjàzpi Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Íhsvègjàzpi Ji̊ Qi̊v's natural decorations nor waterways.

Íhsvègjàzpi Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Íhsvègjàzpi Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Íhsvègjàzpi Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Íhsvègjàzpi Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, autumn is skipped in Íhsvègjàzpi Ji̊ Qi̊v.

The Leshy, Leaf near Íhsvègjàzpi Ji̊ Qi̊v are known to be more aggressive than normal.

Íhsvègjàzpi Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Conjuration energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 14
  • Farmers: 19
  • Farm Laborer: 35
  • Hunters: 23
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 18
    • Farmland: 28982 m2
    • Cattle and Similar Creatures: 1793
    • Poultry: 21522
    • Swine: 1434
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 717

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 16
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 24
  • Carpenters: 23
  • Clothmakers: 20
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 14
  • Farrier: 43
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 16
  • Harness-Makers: 6
  • Hatters: 15
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 12
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 13
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 24
  • Tailors: 43
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 18
  • Chicken Butchers: 19
  • Entrepreneurs: 7
  • Fine Clothiers: 17
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 29
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 42
  • Barbers: 28
  • Coachmen: 10
  • Cooks: 27
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 20
  • Housekeepers: 22
  • Housemaids: 34
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 25
  • Nursery Maids: 13
  • Pastrycooks: 23
  • Restaurateur: 28
  • Tavern Keepers: 28

Specialized Laborer

  • Ashworkers: 10
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 15
  • Long Haul Couriers: 17
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 18
  • Miners: 16
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 22
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 24
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 22

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 18
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 12
  • Militia Officers: 71
  • Monks, Monastic: 21
  • Monks, Civic: 23
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 31
  • Rangers: 10
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 27
  • Military Officers: 23

Cottage Industries

  • Brewers: 18
  • Comfort Services: 31
  • Enchanters: 8
  • Herbalists: 8
  • Jaminators: 23
  • Needleworkers: 22
  • Potters: 11
  • Preserve Makers: 19
  • Quilters: 10
  • Seamsters: 39
  • Spinners: 19
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 5
  • Wood Carvers: 23
  • Writers: 25

Produce Industries

  • Butter Churners: 23
  • Canners: 21
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 10
  • Tallowmakers: 16

2636 of Íhsvègjàzpi Ji̊ Qi̊v's population work within a Foundational Occupation.

4036 of Íhsvègjàzpi Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 502 (7%) are noncontributers.

Points of Interest

Many of Íhsvègjàzpi Ji̊ Qi̊v’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Íhsvègjàzpi Ji̊ Qi̊v’s streets.

Íhsvègjàzpi Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Íhsvègjàzpi Ji̊ Qi̊v for years. Íhsvègjàzpi Ji̊ Qi̊v's militia's elite squad is named after .

History